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- The health effects of too much gaming
- Video games and health
- Video Games in Health Care: Closing the Gap
It is estimated that million Americans — half of our population — play video games, also known as gaming.
Skip to Main Content. A not-for-profit organization, IEEE is the world's largest technical professional organization dedicated to advancing technology for the benefit of humanity. Use of this web site signifies your agreement to the terms and conditions. Serious Video Games: Games for Education and Health Abstract: Every game in the market is made in an effort to play, produce, teach, motivate, socialize, communicate and educate different cultures. The gamer is exposed to different types of games that can be categorized into a casual game, serious game and advergame.
The health effects of too much gaming
Introduction: A video game is any software program that can be played on a computing device, such as a personal computer, gaming console or mobile phone. Video games are age and gender friendly, very popular but like other pleasurable endeavors, can have adverse consequences, which are reviewed. Aims: This review focuses on the effects of gaming on health, compares gaming with other disorders and opens further discussion on gaming disorder. The overall goal is to explore gaming disorder prevention methods including education, intra- and interpersonal counseling, the role of family and lifestyle modification. Date of publication was not an exclusionary factor but language was a factor.
This study aimed to investigate the effects of addiction to computer games on physical and mental health of students. The study population includes all students in the second year of public guidance schools in the city of Isfahan in the educational year of The sample size includes students selected by multiple steps stratified sampling. Dependent variables include general health in dimensions of physical health, anxiety and sleeplessness and impaired social functioning. Data were collected using General Health Questionnaire GHQ scale and a questionnaire on addiction to computer games. Pearson's correlation coefficient and structural model were used for data analysis. There was a significant positive correlation between students' computer games addiction and their physical and mental health in dimensions of physical health, anxiety and sleeplessness There was a significant negative relationship between addictions to computer games and impaired social functioning.
Video games and health
Video game playing is a popular leisure activity for many people across the world. Despite some of the negative publicity and empirical research highlighting the more negative aspects of playing video games, there is also a large literature demonstrating the therapeutic capacity that video game playing can have. There has been considerable success when games are specifically designed to address a specific problem or to teach a certain skill. However, generalizability outside the game-playing situations remains an important consideration. Keywords: video game , video game therapy , exergaming , cognitive remediation , health compliance , psychotherapy , physiotherapy , occupational therapy , emotional regulation. Mark D.
The objective of this work was to examine the connections between problematic digital gaming and various health-related behavior characteristics in a population of vocational school students. The survey incorporated the Internet Gaming Disorder Test IGD10 as well as self-reported measures including questions on socio-demographics, information on the living arrangements of participants, gaming habits, and health-related behaviors. Male gender, daily game use, having no close friends, self-perceived underweight status and monthly drug use were all significantly and positively associated with problematic gaming scores. Engagement in digital game playing was especially associated with participants who lived with a friend or friends or in a blended family structure engagement. These findings have implications for counselors and researchers working on the health-related behaviors of vocational school students. Digital game playing is a ubiquitous pastime among youths and adults Duggan Technological advances and the rapid increase in Internet access over the past two decades have allowed the digital game industry to greatly expand its appeal, attracting the attention and interest of many young people.
Video Games in Health Care: Closing the Gap
A lthough playing video games is one of the most popular leisure activities in the world, research into its effects on players, both positive and negative, is often trivialised. Some of this research deserves to be taken seriously, not least because video game playing has implications for health. One innovative application of video games in health care is their use in pain management.
Mark D. Griffiths
Отступив в кабинет Стратмора, Сьюзан почувствовала, что начинает терять сознание. В горле нестерпимо горело. Все вокруг светилось ярко-красными огнями. Шифровалка умирала. То же самое будет и со мной, - подумала .
Это что еще за чертовщина? - возмутился Джабба. - Сидите тихо, - приказал Фонтейн. Люди на экране вроде бы сидели в каком-то автобусе, а вокруг них повсюду тянулись провода. Включился звук, и послышался фоновой шум. - Установлена аудиосвязь.
Вы получите оба экземпляра, - прозвучал голос. - Мой и мистера Танкадо. Нуматака закрыл трубку ладонью и громко засмеялся.
Коммандер Тревор Стратмор - ее наставник и покровитель. Сьюзан многим ему обязана; потратить день на то, чтобы исполнить его поручение, - это самое меньшее, что он мог для нее сделать. К сожалению, утром все сложилось не так, как он планировал. Беккер намеревался позвонить Сьюзан с борта самолета и все объяснить. Он подумал было попросить пилота радировать Стратмору, чтобы тот передал его послание Сьюзан, но не решился впутывать заместителя директора в их личные дела.
Мидж развернулась и направилась к двери. Откуда ни возьмись появился Бринкерхофф и преградил ей дорогу. - Куда держишь путь. - Домой! - солгала Мидж.